FIGHT

February 12th, 2009 Tengaport

Finished with Far Cry 2

January 23rd, 2009 Tengaport

That’s it, I’ve had enough…

I had planned to stick with Far Cry 2 (Xbox 360) until Skate 2 arrived from Amazon but it has gotten to the point that I’d rather play nothing than play Far Cry 2 anymore. It’s not that the game is particularly bad or anything I just have absolutely no desire to play it anymore. I picked up Far Cry 2 after coming off a Dead Space high, so that may be clouding my opinion on the game - but I was looking forward to a capable and compelling shooter, and I ended up with neither.

The game is slow to start with your in-game nemesis kicking off the story line. After a brief tutorial, the story vanishes into the vegetation and I was standing there wondering “what the hell am I supposed to be doing?” I don’t need hand-holding when it comes to video games, but if you’re going to just drop me in the middle of Africa with nothing but a set of car keys at least tell me why the hell I’m there in the first place. Oh wait, the guy in the beginning told me why I am there, but he is gone, everyone wants to kill me, and it all seems to be a mute point at the moment.

Hour after hour I found myself driving all over Africa-town picking up random yet extremely repetitive missions for reasons I honestly could not tell you. All the while EVERYONE I encountered in the game would instantly try to kill me. Once I caught on to the friendly disposition of the game’s locals I ditched my nice-guy instincts and just made sure to shoot first whenever I crossed path’s with anyone in the game.

After nearly 20 hours of this same lather, rinse, repeat formula I finally dropped my controller and said out loud, “I’ve had enough”. While there may be plenty to do in Far Cry 2 (ala Assassins Creed) I just had no desire to tackle any of it. The game got boring for me real quick and while I tried to stick with it for the achievements it got to the point where even the points couldn’t keep me interested. I think a good rule of thumb is when you find yourself aimlessly surfing the net WHILE playing a video game it is time to call it quits. And by that rule, I am done with Far Cry 2.

Far Cry 2 did have a few things going for it. For one, I thought the ‘buddy rescues’ were great as a sort of a ’second chance’ when you were gunned down in a firefight. Your buddy comes in, picks your sorry ass up and then helps you get back on your feet. Once you’re ok to handle a gun again he’ll stick around and help you mop up the mess. This came in handy the few times when the moronic enemies actually got the drop on me. For the most part, enemies will just stand in place (many times spin in place) while shooting at you which makes taking them down easier that shooting ducks in a barrel. The only time I had problems with enemies was when they were firing at me while completely obscured by the tall grass or vegetation.

Another thing I liked about Far Cry 2 was the unreliability of weapons you pick up off of dead enemies. You get a visual clue to the condition of a weapon by the amount of rust & cunk (that is a made up word) on it, and having some POS gun jam on you in the middle of a firefight creates some great ‘OH SHAQ-FU!’ moments. While the weapons you buy from the gun shop are much more dependable, they are prone to incidents as well until you upgrade them. I nearly crapped myself as I fired a RPG at an oncoming vehicle only to have the rocket dribble out of the gun and spin at my feet. As soon as I noticed I sprinted away only to have the rocket explode a split second behind me.

Weather and time of day effects were a nice touch to the environments, and the environments & settings themselves were done well even to convey the feeling that you were actually in Africa. There were lush, tropical jungles, barren sand dunes and plenty of changes in elevation to give the settings credibility.

I didn’t step into the multi-player for too long, but perhaps that’s where Far Cry 2 shines. I was only along for the single player ride, and it is now time for me to get off the Far Cry 2 bus.

If anyone is interested in taking this game off my hands shoot me a PM. $25 shipped is all I’m looking for so if you’ve missed out on the $30 deals this might just be worthwhile for you. Maybe you’ll get more out of the single player campaign, but if you don’t - don’t say I didn’t warn you.

I wouldn’t count this post as an official review since I didn’t play the game to completion (nor spend quality time with the multi-player) but still, if I had to put it on the money scale I’d say:

Far Cry 2 (Xbox 360)
$60 - $30 STOP (Do not buy!)
$30 - $20 CAUTION(May be worthwhile)
$20 - $0 GO(Hell, what do you have to lose?)

2008 Year in Review: Episode I - The Stats

January 9th, 2009 Tengaport

Thanks to Google Docs and my sick fascination with spreadsheets I’ve kept tabs on my video game spending habits throughout 2008. Now that the year is over it’s time to dive into those stats and see just how things panned out for me. WARNING! EXTREME NERD ALERT!!!!

In 2008 I played a total 41 games. Of those 41, only 30 were 2008 releases. Out of the 41 games total 27 were new copies, while 14 were used and 16 I ended up trading/selling away.

The total price for the 41 games based on Amazon’s price at the time I got each game amounts to $1,702.00 but thanks to cheapassgamer.com, Goozex, Gift Cards, gifts & some good old fashioned wheeling & dealing I only ended up spending $227.50 for an overall savings of $1,474.50 (86.63%).

This means the average cost per game for me in 2008 was only $5.55. Subtract that from the average MSRP for the 41 games ($41.51) and I ended up saving an average of $35.96 per game.

I also racked up an extra $28 in savings over the year thanks to coupon redemptions, but this amount is most certainly higher since I didn’t do such a good job tracking these over the year.

I waited an average of 101 days after release to pick up my games, though I did buy 17 within a week of their release date. That 101 days figure is skewed way higher due to older games I picked up this year such as Daxter (665 days after release), Tomb Raider: Legend (634 days after release), and Grand Theft Auto: Vice City Stories (517 days after release) to name a few.

The most expensive game I bought this year was Little Big Planet for the PS3 which I paid full retail price for with absolutely no savings at all. Not to mention I picked up a PS3 in order to play it.

The only other games I paid full price for were XBLA & PSN games. I need to do a better job in 2009 of picking up discounted point cards to avoid repeating that trend.

My System Breakdown is as follows:

* Xbox 360: 27 (66%)
* PSP: 10 (24%)
* DS: 2 (5%)
* PS3: 2 (5%)

(I also bought one game for my phone, but I never added it to my spreadsheet so oh well. PS - it was Galaga, it was $7 and it sucked)

2008 Retailer Breakdown: (where I got my games from)

* Goozex: 13 (32%)
* Best Buy: 12 (29%)
* XBLM: 6 (15%)
* GameStop: 5 (12%)
* PSN: 2 (5%)
* Circuit City: 1 (2%)
* GoGamer: 1 (2%)
* Amazon: 1 (2%)

I’ll be keeping tabs on things once again 2009, collecting additional data as well such as Goozex points redeemed/received, money made from selling games, gift card redemption totals & more. I’ll see you all in January 2010 with the results

Next up, my obligatory 2008 awards and year in review.

Dead Space - First Impressions

December 23rd, 2008 Tengaport

Dead Space is another one of those ‘perfect’ games for me. I’m such a sucker for space-thrillers when it comes to movies, and survival horrors when it comes to games and Dead Space appears to be a great combination of the two.

Maybe it was because I was playing the game alone & with the lights out, but Dead Space creeped me the hell out. I was honestly scared as I walked around the dark and foreboding spaceship. The game immediately jumped into a very Alien-esque vibe, as I felt completely unarmed and unmatched for the monsters that lurked about. The sci-fi design and the sounds made the environments absolutely terrifying. As I walked down vacant corridors my heart raced in anticipation of what may come. I was no super-space marine here. The developers did a great job of making me feel I was literally fighting for my life.

I can’t recall the last time I actually ran from enemies in a game, let alone ran from them praying that the door was going to shut behind me. That is exactly what I found myself doing in Dead Space. My ammo was depleted, and my odds of survival were slim so I made several mad dashes to try and save my skin. Speaking of skin, the game does an stupendous job with it’s menus and HUD to keep you immersed. Kudos and hats off on an excellent job. Your suit displays your vital stats, your weapon displays your ammo count - my only complaint is not knowing immediately how much ammo I have left in reserves (aside from what’s already in the chamber). Perhaps there is a visual clue there that I haven’t picked up upon yet though.

I loved every minute I’ve spent with Dead Space so far, only stopping last night because I couldn’t take the stress anymore. The game reminded me of what first drew me into Resident Evil way back when. I’ve got high hopes for the remainder of this game, can’t wait to play some more.

Controller Tossing - Gears of War 2

December 22nd, 2008 Tengaport




I’m ashamed to admit it, but I had one of my not-so-best gaming moments this past weekend during some public matches of Gears of War 2. It was the first time while playingGOW 2 that I frustratingly threw my controller, got up off the couch and abandoned my team (along with the game for the rest of the evening). Gears inconsistencies coupled with disconnections and round after round ofglitchers just got he best of me, and I completely gave in to the dark side.

When the playing field is level, I don’t care whether I win or lose - I’m playing to have fun. When the playing field is distorted (as it can be at times with Gears) each ridiculous death I suffer raises my blood pressure higher and higher. This past Friday as my shotgun missed point blank targets, my lancer had the stopping power of aNerf gun, and my chainsaw revved with the ferocity of a Play School toy I finally reached my breaking point. I began a downward spiral of getting decimated round after round. It was as if I left for a war forgetting to bring bullets along with my guns. Blasting away at my opponents did little to their health and even less to my score as I ended round after round with zero points. Despite my screen showing fountains of blood flying off my targets as I emptied clip after clip my shots simply just did not register to the game’s score keeper as if he was turning a blind eye to my best efforts.

As much as I love Gears of War I want to strangle the game for it’s network code. GOW1 was a blight to play on-line at times, but Epic seemingly fixed those issues with GOW2. Now it appears that they’ve only masked those issues, and after nightly, lengthy play time with the game that mask is starting to fall off.

Match to match I have no idea what to expect from Gears of War 2. Will I be firing blanks during the round, or will I actually be able to damage my on-screen opponents? More often than not my attempts to keep my head attached to my body prove to be futile as theWMD’s my enemies posses lay waste to my pee shooter. Sure, time after time I have the drop on them. I sneak up from behind, jam my shotgun into their backs and pulled the trigger repeatedly. This normally tried-and-true tactic is no match for their bullet dodging abilities and their Mike Tyson-like melee as they drop me to the ground in a supremeWTF moment. I change up my tactics to try and avoid repeating that scene. I keep my enemies at a distance only to see clip after clip of lancer fire do nothing to stop them as they run right up and obliterate me with the same one two punch shotgun melee.

This scenario repeated itself more times then I could bare that fate-full evening, until I reached my breaking point which caused the controller to fly from my hands.

While I know it’s “only a game” my anger boiled down to the simple fact that: I really like Gears of War, I want to keep playing it - but I am not having fun, and why do I want to play a game that is not fun?

Just a subtle reminder about December 20th

December 10th, 2008 Tengaport

Resident Evil 5 Demo

December 9th, 2008 Tengaport

After reading a post on Goozex.com yesterday about a pseudo-illicit way of obtaining the Resident Evil 5 demo (currently only available in Japan) I decided to give it a shot.

I downloaded the necessary files, burned a DVR and dropped it into my 360. Thanks to my crappy DVD burner however, the disc just sputtered in the drive and the demo never magically appeared in my game library.

Attempt #2 involved a cheapo CDR I found lying around the house, and viola! there now on my TV was the RE5 demo in all it’s glory (or is it gory?).

Let me first say that I’ve been playing quite a bit of Gears of War and Left 4 Dead, so settling in on RE5’s controls wasn’t easy. The game has the grit of an Unreal Engine shooter, so I half expected it to control the same way. I’m no stranger to Resident Evil, but it has been while since I played RE4 so everything felt a bit stiff and clunky.

I’m sure it’s just a matter of time before everything sinks in, unfortunately that cheapo CDR I burned the demo onto just couldn’t keep up with the 360 and I kept getting dirty disc errors within the first few minutes of playing.

I tried a few times to push on further with the demo before eventually giving up and jumping back into Gears. I may try to burn a new copy tonight and give it another go as I’m extremely anxious to put the demo through it’s paces. I know a US version of the demo is imminent, but I don’t think it’s happening for a few weeks yet.

Resident Evil 5 is one of my MUST have games for 2009. Though I originally started with the series when Resident Evil 2 came out, I’ve been a huge fan ever since.

I have so many fond memories of RE including sitting in my old bedroom late at night with the lights out, headphones on and zombies around every corner. Even many years later when my wife and I first started dating, we tackled the Resident Evil remake and Resident Evil Zero on the Gamecube together. Sadly, she never quite got interested in Resident Evil 4 but I’m hoping co-op play in RE5 will bring her back into the fold.

Game Over-load

December 4th, 2008 Tengaport

In all my years of gaming I don’t think theres ever been a time where I’ve been quite as overloaded with the amount of quality games available. While I am currently making good progress on my ‘pile of shame’ I have to throw my hands up in the air when I think of all the games I still have yet to buy. With more and more games that I’m eager to play being released every week I wonder if I’ll ever find the time to get to all of them.

There’s a good chance the next generation will be upon us before I finally take to the rooftops in Mirrors Edge, or scream where no one can hear me in Dead Space. Even with a generous average of 3hrs a day to play I still doubt I’ll ever be able to make it through all of the games on my want list.

Don’t get me wrong, I certainly am not complaining - I am just overwhelmed at the sheer amount of gaming there is to be done. My current want list just seems to keep growing and growing:

* Fallout 3 (360)
* Mirrors Edge (360)
* Dead Space (360)
* Farcry 2 (360)
* Prince of Persia (360)
* Legendary (360)
* The Force Unleashed (360)
* Silent Hill (360)
* Uncharted (PS3)
* Ratchet & Clank (PS3)
* Resistance 2 (PS3)

It’s not looking good, especially when the first 1/4 of 2009 has Skate 2, Killzone 2, and Resident Evil 5 to name a few.

How is everyone coping with this onslaught of games? Is your pile of shame reaching new heights, or is your want list now running off the page (or both)?

Say Hello to My Little Friends

November 20th, 2008 Tengaport

Like the rest of the world, as soon as I fired up my 360 last night I downloaded the new dashboard. I was figuring the interwebs were going to be tangled by the time I tried, but the install was fast and smooth.

After a brief intro I dove straight in and started creating my Avatar. Not a very true-to-life resemblance, but I’ll tweak it when I get more time. After fooling around with avatar creating, I started to check out the new dash itself.

The thing is light years faster than the old blades, and snappier than a feisty turtle (not sure what that means). It’s going to take a little settling in to figure out where things are, and what new stuff the dash has to offer - but thankfully the guide button still brings up a bit of familiarity. I was surprised they didn’t change the look of the notifications however to match the NXE style.

I fumbled around with the party system for a few minutes, but I am truly going to have to RTFM on both it and the new dash. Once we were all in a party I wasn’t sure what the advantage was aside from having open chat. It was a comedy show to listen to however as a some of us in the party were playing Gears, others were customizing their avatars, and others still were exploring what the NXE had in store.

One side benefit to the party chat was being able to play ranked Gears of War without having to hear the other team (YOU NEED TO ADD A QUICK MUTE FUNCTION TO THAT GAME EPIC!!!!!!).

First impressions of the new dashboard are all good. Nothing seemed broken or worse off as I flipped my way through the tiles last night, and still having the mini guide makes settling in much easier.

I would like to take a moment to say goodbye to the Blades - they have served us well over the years, and while I can’t say they will be missed - I did appreciate their efforts.

Back on the Battlefield with Advance Wars: Days of Ruin

November 18th, 2008 Tengaport

As I write this I’m fighting a war with my eyelids to stay open. Last night’s Advance War battle raged on way past my bedtime. I had bested one of the three opposing forces on the map, but the two remaining CO’s refused to give up any ground. After the 10th time I said, “one last turn” my wife finally forced me to retire from the battle for the evening and call it a night. Judging by my exhausted state, I probably should’ve listened to her the first time she told me to put the game down.

That’s the thing with Advance Wars, once you’re in the thick of it - it’s nearly impossible to put down. That’s just where I’m finding myself again after a bit of a hiatus from Advance Wars: Days of Ruin.

I was initially let down by the departure Days of Ruin had taken from previous Advance Wars games. The change in art style and characters didn’t bother me nearly as much as the striped down, ‘back to basics’ gameplay. What I’ve realized with the loss of overpowering CO attacks and additional skills is that Days of Ruin is raw Advance Wars at it’s core.

Days of Ruin leans much more towards a methodical game of chess now as opposed to a simple bout of rock, paper, scissors. The rock, paper, scissor mechanics are still there, but you’ll need to pack more strategy than firepower now if you hope to walk off the battlefield victorious.

I still stand by my original review of this game (short version: horrible story, drab characters, lack of features when compared to Dual Strike…) but it is still one of the best games I have played on my DS. Once you get into the rhythm, Advance Wars is pure, gaming crack. Just look at me, I’m strung out right now, and all I can think about is ‘one more turn’.