Dead Space – First Impressions
Dead Space is another one of those ‘perfect’ games for me. I’m such a sucker for space-thrillers when it comes to movies, and survival horrors when it comes to games and Dead Space appears to be a great combination of the two.
Maybe it was because I was playing the game alone & with the lights out, but Dead Space creeped me the hell out. I was honestly scared as I walked around the dark and foreboding spaceship. The game immediately jumped into a very Alien-esque vibe, as I felt completely unarmed and unmatched for the monsters that lurked about. The sci-fi design and the sounds made the environments absolutely terrifying. As I walked down vacant corridors my heart raced in anticipation of what may come. I was no super-space marine here. The developers did a great job of making me feel I was literally fighting for my life.
I can’t recall the last time I actually ran from enemies in a game, let alone ran from them praying that the door was going to shut behind me. That is exactly what I found myself doing in Dead Space. My ammo was depleted, and my odds of survival were slim so I made several mad dashes to try and save my skin. Speaking of skin, the game does an stupendous job with it’s menus and HUD to keep you immersed. Kudos and hats off on an excellent job. Your suit displays your vital stats, your weapon displays your ammo count – my only complaint is not knowing immediately how much ammo I have left in reserves (aside from what’s already in the chamber). Perhaps there is a visual clue there that I haven’t picked up upon yet though.
I loved every minute I’ve spent with Dead Space so far, only stopping last night because I couldn’t take the stress anymore. The game reminded me of what first drew me into Resident Evil way back when. I’ve got high hopes for the remainder of this game, can’t wait to play some more.



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